Sorry, as for now I am not aware of any R/C flight simulators for Apple computers. But I raised that question about a year ago, but not in The E Zone; I contacted a few flight simulator producers directly. I was told the market for Macs isn't big enough to invest the time writing new (or translating the existing) programming language for Macs. One simulator maker actually wrote me that the Mac graphic capability is far inferior to that of Windows PCs — a point I highly contest. From my experience, I'd consider them very equal.
But the computer market consists of approximately 80% Windows PCs, so that's where the money is. And when a manufacturer is looking to make money, I can't argue that they'd make a killing profit designing simulators for Apples.
Regardless, I will never own a Windows PC again, although I'm forced to use them occasionally. In my early computer days they gave me nothing but headaches. And the problems encountered with Macs — and I admit, there are some — far underweigh the hemorrhaging I went through with DOS and Windows for nearly 10 years. I'm happy with my Graphite iMac and I'll live without being able to keep my flying proficiency up to par using a computer simulator. This message has been edited by James Frolik (edited ).
Procrastination inc. Said: Get the a convebtional flight sim for the Mac. Use 'tower view' to simulate R/C flight. That's what I've been doing. I use 'tower view' in x-Plane: The last time I flew RC was 15 years ago. I used the flight sim for practice before flying a Bleriot III a couple of weeks ago. Due to the slow speed of the plane and the sim, I've been doing pretty well.
No real damage so far. The sim helped me with the backward coordination required for flying toward me. Also gives practice in getting re-oriented when plane specks out in the distance.
I doubt that I would have flown as well without it. I used a Cesna 172.
That seemed to have approximately the speed I wanted. Quote: Originally posted by James Frolik: One simulator maker actually wrote me that the Mac graphic capability is far inferior to that of Windows PCs — a point I highly contest. From my experience, I'd consider them very equal.
But the computer market consists of approximately 80% Windows PCs, so that's where the money is. And when a manufacturer is looking to make money, I can't argue that they'd make a killing profit designing simulators for Apples. I don't know a whole lot about Mac's, but I thought the iMac shipped with ATI Rage graphics built into them. The ATI Rage was never really considered that great when it was current for the PC, and that was 3 years ago. With the GeForce 3 available for the PC, the Rage is now about 4 generations behind the state of the art. Since anyone designing for the higher end Macs has to make sure it'll run on the most common iMac, it has to be detrimental to someone who wants to port software over from the PC that needs powerful 3D hardware (like Realflight G2). This message has been edited by Tim O (edited ).
It is amazing how many people are willing to spread half truths and down right misinformation. The most advanced simulator on the market is X-Plane. It was originally written for the design and flight simulation of full scale airplanes. It is so realistic that the FAA has approved it for pilot flight training.
And it was designed on a MAC COMPUTER AND RUNS ON A MAC COMPUTER. You can run X-Plane using any USB joy stick or your keyboard. As X-Plane has an open interface, there are many RC airplanes available to run on it. The only hitch is in interfacing the Mac computer to an RC transmitter. At one time a company, RC Joy, made a universal interface for the Mac computer and every RC transmitter. This company is presently out of business and I have been unable to locate another one. Do not let the misinformation of the PC crowd discourage you.
Bryan Swinney. Quote: One simulator maker actually wrote me that the Mac graphic capability is far inferior to that of Windows PCs — a point I highly contest I've done some graphics programming on mac (os 9 in particular) and it always seemed that the openGL interface was somehow crippled in mac. The same card in a similar pc was visually quicker.
Not sure why, it just was. That and the fact that macs tend to ship with underpowered cards anyway. (apple loved the nvidia 5200 for quite a while, plenty to run realflight but a very budget basement card.) anyway though. Mac's won't get decent simulators for the same reason many games never make it to mac or take a year after pc release. The market is much too small to support it with a decent profit. There are in fact 2 sims other than X-plane on the Mac now (I have them both).
The first is a heli sim & is far from perfect: & the 2nd most recent addition, which is actually pretty good, is a slope soaring sim - see this thread: The 2nd one requires you to subscribe to a yahoo user group, no problem there or spam, & also you need to use the OSX Terminal to get it to run. If you're not familiar with terminal (like me), read through that thread as it tells you how to make it run (it's easy).
There is one other called crrsim - again a slope soaring sim, I never really got on with this one & it doesn't compare to SSS. Even if you're not a slope soarer (like me) - I'd suggest getting SSS, as it is actually quite good.
What I'd like to know though, is has anyone got a tx adaptor to work on the mac - I haven't tried myself, but I'd like to know what works before buying one.